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ThinkeringSpace is a system, made of both physical and virtual environments, that aims to promote creative and critical thinking skills for the 21st century. Celebrating the book, it presents opportunities for doing things together, sharing ideas and authoring in new ways. Focused on school-aged children in libraries, the project is part of the John D. and Catherine T. MacArthur Foundation Digital Media and Learning Initiative.
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What's New: as of 6/18/09
An article about the project is published in Visible Language, Volume 43.1.
(Click here.)
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Project objectives are to:
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Envision a third place in libraries that engages kids in hands-on, heads-on, physical/virtual interplay and collaboration. image
Describe a modular and adaptive structural system that is independent of building architecture and supports various exploratory activities image
Frame an open source interface management system that is compatible with off-the-shelf technologies and allows developers to create new applications. image
Enable content to be derived from existing library programs, initiated by national organizations, developed by individual librarians or created by kids themselves.
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Phases of Development, Last updated on September 24, 2009 image
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1
Framing the Project


Project introduction and approach
Fall 2006 - Spring 2007

ThinkeringSpaces are conceived as interactive, physical and virtual environments, situated in libraries, that encourage school age children to learn through self-directed discovery and social interaction. Principles and preliminary design criteria are highlighted.
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2
Understanding Libraries


Study observations and insights
Summer 2007

As community based institutions, libraries provide a variety of programs and services ranging from lending books to providing web access. As primary sites for situating ThinkeringSpace prototypes, understanding the needs and daily lives of librarians and staff as well as patrons is essential.
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3
Learning by Prototyping


Development and installation
Fall 2007 - Spring 2009

ThinkeringSpace affordances are based on principles of discovery and social interaction. Environments apply system principles of modularity and flexibility. Prototypes are built around an existing post-and-beam product system.
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4
Guiding Implementation


Documentation and recommendations
Spring & Summer 2009

Based on observations and insights, an implementation strategy is developed that includes an overall system description as a guide for further exploration and development.




© 2007-2009, IIT Institute of Design