|
|
Feature Articles
|
Special Issues
|
Subscription/back order
|
Directory
|
email
|
| Back to
Top
of Article | Continue to Hypertext
and Computers | Skip to Hypertext
and Litcrit |
The Art of Memory | Visible
Language 31.2: 1997: |
|
| |
|
Introduction |
We are in an age of hypermedia. Communication is often fragmented, and comes to us collaged by its very density and its multiple media including text, sound, image and motion. Individual communication is losing its identity, and our focus is moving from the isolated work to the network. This transformation from text to hypertext is proceeding, as we increasingly rely on symbolic manipulation and recombination to construct economic and cultural life. Understanding fragmented and linked communication is more than an academic matter. The hypertext of current communication is not the hypertext envisioned by its pioneers, nor is quite like the hypertext of postmodern literary criticism, in which the linearity of text is equated with the power of authorship and the break-up of the linear text is equated with the liberation of the reader. Current hypertext is multimedia, and it includes a range of communications from books to ATM transactions. At the bank, we are not trying to reinterpret ATM's (Automated Teller Machines) to suit ourselves but to figure them out. |
|
|
|
|
|
|
|
|
|
|
|
|
![]()
|
Hypertext is as much a term for understanding as it is an objective phenomenon. It is perhaps the best ready-made method for considering the problems of interactive media. The history of hypertext has been shaped by theories and attitudes that are already realized in the work produced. Many characteristics of hypertext are socially constructed; the common understandings make communications intelligible. It is important to work toward constructing those common understandings. When we consider "common understandings," we know that they may not be universally held and are often distinctly not those of leading thinkers. Common understandings are often not explicitly documented; they are vague, inferred and debatable. For example, this article asserts that computer information is commonly understood to be disembodied, scientific and objective. To the contrary, Richard Coyne, in Designing Information Technology in the Postmodern Age asserts that "Éthe operative philosophy of the computer world is not logical positivism, or even analytical philosophy, but liberal pragmatismÉNeither is the computer world inhuman, driven by a kind of 'techno-rationalism.'"1 The computer world may no longer be considered scientific and authoritarian by its developers, but it once was and it has been popularly thought of that way until very recently. These issues open up a number of questions. Whose beliefs shape media like hypertext? Are outmoded opinions still important? Does the malleability of beliefs make artifacts like hypermedia malleable, or will hypermedia remain fixed in some respects by the body of products produced? |
|
|
|
|
|
|
|
| Back to Top of Article | To Top of Page | |